I'm making my first attempted at rigging and animation. I have a model which I just finished rigging and weight painting, and now I am ready to begin animating. However I quickly realized that my armature got disconnected from my mesh somehow...Looked around and found that I accidentally applied the armature modifier on my mesh (while the pose was changed) and lost the armature.
Here is what it looks like, taken in edit mode as you can see, the arm bones are bent downward which is how I originally made them. But then i posed the arms and added the armature modifier by mistake.
Here's what it looks like back in pose mode Here they are matched together, but they aren't physically connected, when I move the bones the mesh doesn't move.
I thought I could fix this by adding an armature back on, but then this happens It appears that the raising of the arms has doubled, as to add the modification - twice. The modifications are stacking.
How can I fix this? Thanks!