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I just made a character and it has about ten thousands of vertices.

So, I thought I might as well low poly it and make a normal map.

  1. How do I do that?

  2. Do I texture paint it first? then low poly it and bake normal map? or is it the opposite?

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  • $\begingroup$ You can create a low poly from the high poly using retopology tools like Retopoflow (paid add-on) or search for a retopology tutorial. You would create a low poly first, bake normal map, then paint a diffuse map. You could paint the diffuse map before baking the normals either way works. I would recommend creating the low poly first because you will need uvs to bake the maps and have something to paint the texture on. $\endgroup$ – Animatoring Apr 4 '17 at 2:52
  • $\begingroup$ As I have seen from tutorial videos, these guys first sculpt the mesh extremely fine, then they used to decimate the mesh as they make it low poly and bake normals. $\endgroup$ – user37522 Apr 7 '17 at 12:55

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