# Render Transparency in edit mode

I am doing some modeling with blue prints. I would like to see the blue prints through my mesh. However when I switch to edit mode the transparency is no longer rendered. How can I enable transparency in edit mode? Or is the another way I can see my blue prints through the mesh?

I am using blender internal.

• Did you tried with "Texture" viewport shading, while in "GLSL" shading mode ? – Polosson Mar 12 '14 at 0:12
• @Polosson that's working for me. Feel free to post an answer – Vader Mar 12 '14 at 0:21
• If you are using background images, you can set the image to appear in from of your model and reduce the opacity (of the image). – gandalf3 Mar 12 '14 at 2:29

First make sure you choose GLSL shading mode in the properties panel of the 3D view (shortcut N):
Then, you can switch the viewport shading method to Texture in the bottom menu:
In the 3D View panel, I've selected Wireframe so I would get semi-transparent effect, so I could see where are the inner parts of my model.