I have a rigid body physic simulation of 15 billiard balls breaking from the hit of a white ball, and they all work well hitting and bouncing from each other, except they don´t rotate like real ones will do rolling over the pool table.
How to make them roll without having to animate them one by one?
I´m using Blender 2.78c latest version in with windows 10 Intel(R)Core(TM)i7-4900MQ CPU@2.80GHz, RAM 16.0 GB and 64-bit operating sys, x64 based processor. I´m new to blender and wonder if there could be a python script to do the rolling, and/or if I have to use the game engine instead of the cycles one I´m using right now. Thanks in advance.