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Hi, I used subsurface modifier, and as you can see the end of the shirt, everything is sharp except for the front ones. I just tried everything to make them sharp instead of being curved. I don't know what is wrong..

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  • $\begingroup$ make you can use Un-Subdivide so you can make its poly count smaller. $\endgroup$ – Abdelfatah Radwan Mar 31 '17 at 11:43
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[duplicate] You have bad normals all over the place, that's what those odd dark shadings are. Select all verts in edit mode, control n to recalculate normals.

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It looks like that there are some verticies between the body and the shirt. Therfore the "front ones" are not the last ones, so it bends inside.

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