I am using 2.70 with Cycles to recreate Ian McGlasham's "Alice Blender Fluid Cycles".
However, for some reason my fluid does not fill the entire text -- for some reason it only fills part of the text:
Previously, this gap was much larger and I made the gap much smaller by increasing the Final Resolution of the domain object from 65 to 200. This was a HUGE improvement, so I assume maybe I need to increase the Final Resolution even more to have the fluid finally touch the walls of the container. However, when I see how finely the fluid mesh is already divided, it's surprising that's not enough resolution/faces to be able to conform fully to the container walls.
Since the fluid mesh looks like it should have enough resolution (small enough faces) to conform to the shape of the container, I am wondering if maybe I need to change the Surface Smooth and/or Surface Subdivisions settings in the Fluid Boundary section, or do they need to be used at all? As you can see in the picture, I have Surface Smooth set to 1.0 and Subdivisions set to 3. I read that increasing these can greatly increase the render time and may also cause Blender to crash if you run out of RAM, and I only have 2GB of RAM.
So, in order to get the fluid to fully conform to the container, do you think I should:
- increase the Final Resolution
- increase the Surface Smooth
- increase the Subdivisions
- or some of each, and if so which ones
Also, do I need to have the Surface Subdivisions set to 3 or can I turn that back down to 2 or lower? It takes so long to bake on my computer that I'd love to understand these settings and not have to learn by days and days of trial and error, so any help would be greatly appreciated!
Also, here is my current blend file.