I baked using full render setting since I have a few light sources. I have a rather low-poly arch, how do I smooth the shading on this WITHOUT increasing the # of polygons? I mean I could always just smooth it manually in photoshop but I assume there has to be a way in blender to do this?
As you can see the shading is very jagged and outlines each face.
I tried turning on smooth setting for shading via tools -> shading, however that removes ALL shadows, which is not what I want.