I'm trying to create a futuristic missile/rocket seen where a missile is flying with exhaust spewing from it's tail. I thought I figured out how to make a cool looking blue exhaust by using a particle system coupled with a point density -> emission -> volume node setup on a pyramid shaped domain, but I'm having some odd behavior. When the missile is flying straight up it looks great:
However, when the missile continues to fly and turns to the side this exhaust/particle system setup looks funny.. almost like a cardboard cutout, and only takes up a portion of the needed volume:
My node setup for this material and particle system is as follows:
Has anyone stumbled across similar issues? I want this exhaust to be full and uniform across the entire domain instead of this half volume weirdness. I have tried increasing the particles and messing around with other particle settings to no avail.