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I want to use outset on edges or vertices, as I have made a path with vertices and want to outset it. But it appears inset, with or without the outset option, does not work on edges or vertices. This is what I have, where the black lines are edges on a face:

enter image description here

And this is what I want to turn it into:

enter image description here

I've already tried Offset Edge Slide and Bevel.

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    $\begingroup$ Possible duplicate of Is there a way to Inset in the opposite direction (not Outset)? $\endgroup$ – Paul Gonet Mar 28 '17 at 17:49
  • $\begingroup$ It works with edges? $\endgroup$ – Accumulator Mar 28 '17 at 18:02
  • $\begingroup$ Use the Bevel operator, B key $\endgroup$ – Duarte Farrajota Ramos Mar 28 '17 at 18:37
  • $\begingroup$ @DuarteFarrajotaRamos I tried Bevel. This is the result: imgur.com/a/xowpT If you look back at the image in the original question, it isn't the same. $\endgroup$ – Accumulator Mar 28 '17 at 18:51
  • $\begingroup$ The closest thing I can think of would be just to add loopcuts and slide them to make them close to original loop. Note - quad geometry with appropriate edge flow needed for that. $\endgroup$ – Mr Zak Mar 28 '17 at 19:21
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Use the bevel operator for this, by default Ctrl + B in mesh edit mode.

Add one additional loop or cut to the Bevel from the operator properties, either in the 3D View Toolshelf or by pressing F6 after running Bevel and increasing the number of cuts

Bevel

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