I have (1) a .obj file in which I specified the UV coordinates for each vertex, (2) a .mtl file pointing to a diffuse texture map, and (3) the said texture map.
When I import the .obj into Blender Internal, the object is correctly and automatically textured. However, when I import it into Cycles, there is no texture. This post seems to suggest I need to manually set the texture, which is actually fine for me.
What confuses me is, if I am to manually set the texture, how can I use the UV already specified in the .obj file instead of doing another UV unwrapping?