I have a .obj file that specifies a partially textured object. More specifically, not all vertices have UV coordinates (that is, I have more
v entries than
vt entries in my .obj).
The face entries
f look like this.
f 2045/631 2164/742 2119/700 f 2119/700 2164/742 2165/743 f 2259/834 2120/701 2165/743 f 2165/743 2120/701 2119/700 f 2260 2261 2259 f 2259 2261 2120 f 2205 2262 2124
As you can see, some faces are textured, while others are not.
My model looks reasonable in MeshLab -- it has some faces with texture and some textureless faces.
However, when I import the .obj file into Blender, the faces that are supposed to be textureless have a texture, which is the entire texture map. Why is this happening, and how can I stop this behavior?