I have looked at literally almost every post about this issue but none of them fixed my problem. If you can help me I would not be able to thank you enough! you can download it here

  • $\begingroup$ If that link is you .blend file, please consider uploading it to Blend-Exchange instead. As it is now, the file is marked private on Google Drive, and can't be accesssed by anyone whom you haven't explicitly granted permission. $\endgroup$ – user27640 Mar 26 '17 at 13:39
  • $\begingroup$ ok I have fixed the link now! $\endgroup$ – zeke Mar 26 '17 at 14:09
  • $\begingroup$ "I have looked at literally almost every post about this issue" - I think not. How many were there? $\endgroup$ – John Dvorak Mar 26 '17 at 15:28
  • $\begingroup$ @JanDvorak there's over a hundred of them... blender.stackexchange.com/search?q=blank+render $\endgroup$ – user1853 Mar 26 '17 at 16:09
  • $\begingroup$ blender.stackexchange.com/questions/81225/blank-final-rendering $\endgroup$ – SDsolar Jun 12 '17 at 2:35

You've got both an animation in the 3D Viewport set up, as well as a Sequence in the Video Sequence Editor within the same scene. The sequence in the VSE now seems to take precedence over the 3D Viewport Rendering. So essentially, when you do a render, instead of using Blender Render to knock out the frames of your animation, the VSE is trying to read the PNGs defined in the sequence strip, and spits out those.

To "fix" this, you can disable the Sequencer output in the Post Processing tab under the Render Settings. Disable the checkbox called Sequencer and render your animation.

Post Processing Tab

Once done, you can enable the Sequencer checkbox again when you're ready to cut the video strips.

Personal Recommendation: To avoid this kind of confusion, create a second scene in your Blend File to separate animation from video editing. This way, Rendering and Animation can have their needed settings, while Video Editing can have completely different ones.


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