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I am trying to create a material that looks like the red material in the image below, more specifically the displacement of the red material.

enter image description here

I have a node set up like this at the moment. I have tried mixing it with different textures, changing the mapping values and even using a displacement modifier and mixing with a Voronoi texture. However, the closest I seem to be able to get is the simple set up below, and that is nowhere near close.

enter image description here

I would appreciate any help improving it to get the desired output.

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Final result:

final

Node setup:

node

Final thoughts:

It's not the same as Voronoi Texture but it's fast and pretty simple. You can play with Wave Texture's (both of them) values to get more jagged/smoother cracks.

I've used Bump but you can connect it to Displacement if you need.

Blend file:

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