I was playing around with sculpting and back and forth to edit mode and I noticed that the created mesh has uneven edges after scaling it to 0 in the Z axis. I was wondering if there is a way to straighten all the edges at once. Of course I could do Shift+Alt+Click to each and every loop and scale them individually on the y, but that's quite time consuming. And to my knowledge I haven't figured a way to straighten them at once. So, if you guys have any idea please do suggest.