I am trying to add a joint on the vertices of a wireframe modifier (where the lines of the wireframe modifier connect).

This is what I have:

enter image description here

This is close enough to what I would like:

enter image description here

(Ideally a joint would appear at EACH connection, unlike on the example above where there are several joint objects on some vertices and some don't have a joint object.)

I tried Dupliverts but it didn't work, and I tried a particle hair system but the results I got were very messy.

I can't apply the Wireframe modifier because it's animated with a displace.

  • 2
    $\begingroup$ Use a second icosphere and duplivert on it. $\endgroup$
    – lemon
    Mar 25, 2017 at 11:03
  • $\begingroup$ Could you make this an answer? $\endgroup$ Apr 1, 2017 at 9:39

1 Answer 1


A possibility, to avoid the duplicate object to be influenced by the wireframe modifier is simply to use another object of the same shape and set the dupli on it.

This second object could be hidden at rendering or simply composed of vertices and edges but no faces:

enter image description here


You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .