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When add shader "Glossy" to the alpha texture then emptiness is reflected too. How to make that "Glossy" and other shaders don't affect what should remain invisible? enter image description here

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    $\begingroup$ Mix a Diffuse with Glossy first, then mix it with Transapent. $\endgroup$
    – Paul Gonet
    Commented Mar 25, 2017 at 2:44
  • $\begingroup$ It works! Thank you so much for your help! $\endgroup$
    – Juliya
    Commented Mar 25, 2017 at 4:41

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