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I was trying to create a hair particle animation.So I added an emitter with hair,checked the hair dynamics tab,tweaked few settings(internal friction,steps etc etc).Added a collider object(which is supposed to move the hair as it travels through them).Adjusted the soft body and cloth settings tab in collision,and also gave it a force field with strength about 200.Still the hair do not move(I'm not bald btw.haha).Whys is it happening,if anyone have any idea please do suggest.Thanks.

ok here's the link man;

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  • $\begingroup$ Did you bake it? $\endgroup$ – photox Mar 23 '17 at 10:59
  • $\begingroup$ I didn't earlier but I did baked after you suggested and still no effect.Actually something weird happened the hair particles diasppear as soon as the collider touches the hair. $\endgroup$ – KnowledgeSeeker Mar 23 '17 at 11:14
  • $\begingroup$ I would remove force field, is your collider object 3-d /manifold (as opposed to 2d like a plane) $\endgroup$ – photox Mar 23 '17 at 11:22
  • $\begingroup$ its a sphere and i did removed the force field still nothing. $\endgroup$ – KnowledgeSeeker Mar 23 '17 at 13:06
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    $\begingroup$ It seems that if the emitting plane is perfectly flat and the normals point up on global z, the sim barfs possibly all forces canceling out?. I changed a bunch of stuff, have a look. Make sure to Click 'free bake' and then 'bake' -- major parameters: stiffness, mass, segments, damping.... <img src="https://blend-exchange.giantcowfilms.com/embedImage.png?bid=3008" /> $\endgroup$ – photox Mar 24 '17 at 13:37

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