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Welp, I screwed up. First time seriously sculpting. I sculpted it thinking it would be easy to mirror it afterwards. Now I don't know what to do about the seam, it is very important that I fix this soon. Any ideas? Blend file below

enter image description here

BLEND FILE

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  • $\begingroup$ Do you have a subdivision modifier on the mesh? if so, make sure it's below the mirror modifier in the stack. $\endgroup$ – Luka ash Mar 23 '17 at 1:18
  • $\begingroup$ Can't do that with a sculpt. I solved it just by applying the mirror and tweaking the mesh until the seam is gone. $\endgroup$ – Mercender Mar 23 '17 at 2:34
  • $\begingroup$ FYI, to avoid that, use a symmetry while sculpting instead of a mirror. $\endgroup$ – lemon Mar 23 '17 at 6:39
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You may have internal faces there. enter image description here

Select the face and remove it with X. enter image description here enter image description here

Also, this answer may be helpful: How can I make the mirror modifier work right?

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  • $\begingroup$ I wish this was the problem, but the model is completely hollow, you can take a look at the .blend file i linked. At this point I'm considering re-sculpting it. $\endgroup$ – Mercender Mar 22 '17 at 22:18

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