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I'm trying to snap the tail of a pose bone to a vertex in another mesh. When I hit R or G to start moving the bone, it snaps just fine, but rotates the bone approximately 90 degrees away from the point it's snapping to. I would like the dotted line it's using for snapping to go from the head to the tail of the bone.

Pre-snap Pre Snap

During snap Snap 90 degrees off

Desired snap (simulated by holding "Ctrl" while rotating) Desired

I'm sure this is a coordinate system feature, just not sure how to work with it.

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