Trying to make honey material. I think there is some manipulation with nodes I need to do to get results but I have not enough experienced in that. Can you please help me simulate honey consistency and color?
Hopefully this will get you started... As others have said lighting is very important. This example uses Cycles to render and incorporates an HDRi for the overall lighting. An emission plane for an additional reflection (Camera Left) and a point light to brighten up the "Honey".
If you need more control over the color of the honey and being able to adjust it with different colors and shades of color, you can use a color ramp. You can also replace the emission shader with a glossy and translucent shader by adding both to a mix shader before connecting to the Material Output.