I've received a .obj file which contains a model of a real person along with textures which was made with photo shoot as far as i know. I'm completely new with modeling those kind of objects. The object itself is a 800k tri whole human body, which looks really rough, bumpy etc, which i guess is the consequence of the photo shoot. It looks quite good when rendered tho, considering how it was made. I managed to reduce tris to 40k in MeshLab with model looking decent enough but I have little or no idea how to proceed from here. I'm supposed to eventually animate it to walk few steps and sit. But before i do the animation i would like to ask you guys/gals for some advice or tips in the following:
-if any of you had any experience in this kind of modeling, how did you "polish" out the model itself, make it more realistic like it should look in the end, i have some general ideas but i imagine it would take a whole lotta time.
-will joint defining be a big problem in this kind of object(regarding realistic animation), and if so, i'd appreciate some tips on how to animate these kind of object.
I apologize if this is a trivial question, i'm just really hooked into modelling and i'm still deep in the learning process. Thank You very much in advance!