I saw this happening in some tutorial, but have forgotten for the moment, What I want is : To make the HDR environment texture appear in 3D viewport without going into Render Mode. I can use the following :
- Material Mode
- Texture Mode
- Solid Mode
Actually, there is some Setting (i suppose)
through which this is achieved. Object textures are available but Environment texture is hidden in these 3 modes, and the Reason behind this question is that I dont want to burn my CPU, just in order to switch b/w modes to see the OBJECTs & HDR that they fit well or Not