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I saw this happening in some tutorial, but have forgotten for the moment, What I want is : To make the HDR environment texture appear in 3D viewport without going into Render Mode. I can use the following :

  1. Material Mode
  2. Texture Mode
  3. Solid Mode

Actually, there is some Setting (i suppose) through which this is achieved. Object textures are available but Environment texture is hidden in these 3 modes, and the Reason behind this question is that I dont want to burn my CPU, just in order to switch b/w modes to see the OBJECTs & HDR that they fit well or Not What I want

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  • $\begingroup$ I suggest selecting objects you'd like to preview with reflections and go into Local View (Numpad /) and then hit preview rendering; it really won't render long but you will see the result you're after. If you're just checking objects' shading then use Matcaps, they can visualize problems on mesh. $\endgroup$ – Mr Zak Mar 20 '17 at 20:16
  • $\begingroup$ I just needed positioning of objects , that's why i have to switch b/w the modes. $\endgroup$ – Abhinav Chaudhary Mar 20 '17 at 20:30
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In the N panel of the 3D View, check World Background under Display.

enter image description here

Note: This won't change the shading of the objects, like if it were actually rendered, but just show you what the texture looks like.

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  • $\begingroup$ Well, that's the problem of the Blender version 2.71 which I am using $\endgroup$ – Abhinav Chaudhary Mar 20 '17 at 20:32

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