Fairly new to python and blender, so apologies if this is super basic. I've searched around and haven't found an answer.
I'd like to render some procedurally generated objects with a background image. In case it makes a difference, I'm using:
I don't need any interaction between the generated object and the background image so I've left a skeleton script I'm using to render below
import os
DIR ="/home/path/to/folder"
bg_file = os.path.join(DIR, "myimage.jpg")
bg_img = bpy.data.images.load(bg_file)
bpy.data.scenes['Scene'].render.filepath = os.path.join(DIR, "image")
bpy.context.scene.camera = bpy.data.objects['Camera']
bpy.ops.render.render(write_still=True)
I managed to find some scripts that seem to be trying to do what I want online, but none that I could get to work. e.g.
import bpy
filepath = "/home/path/to/folder"
img = bpy.data.images.load(filepath)
for area in bpy.context.screen.areas:
if area.type == 'VIEW_3D':
space_data = area.spaces.active
bg = space_data.background_images.new()
bg.image = img
break
cam = bpy.data.cameras.new("Camera")
cam_ob = bpy.data.objects.new("Camera", cam)
bpy.context.scene.camera = cam_ob
bpy.context.scene.objects.link(cam_ob)
bpy.context.scene.objects.active = bpy.context.scene.objects["Camera"]
Any thoughts/tips would be greatly appreciated!