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Using Knife Project to have some windows and doors in an aircraft fuselage, however the cut produces these anomalies around the window corners, where the triangulation is, that I cannot find a way to avoid or remove. Is there any way to get rid of these or at least have it less visible? Thanks.

Anomalies where the triangulation is around the edges of the windows

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    $\begingroup$ About the "why", some explanations here. But for practical case, you should upload your file (or the needed part of it), so that we can help you to find a solution. Please use this link: blend-exchange.giantcowfilms.com $\endgroup$ – lemon Mar 20 '17 at 15:55
  • $\begingroup$ @lemon I think you missed a link in your comment. $\endgroup$ – Duarte Farrajota Ramos Mar 20 '17 at 17:13
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    $\begingroup$ @mrborzoo To avoid "mesh anomalies" use a proper modeling technique instead. Knife project is a "lazy" method of modelling, it will inevitably create bad topology and issues. $\endgroup$ – Duarte Farrajota Ramos Mar 20 '17 at 17:13
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    $\begingroup$ In the comment above, I missed to add this link blender.stackexchange.com/questions/74656/… (thanks @DuarteFarrajotaRamos) $\endgroup$ – lemon Mar 20 '17 at 17:17
  • $\begingroup$ This can help also as "corrective" approach blender.stackexchange.com/questions/75858/…. But as said by @DuarteFarrajotaRamos, knife or boolean operations are some kind of lazy method (at least in Blender), so better topology is needed here (for instance, look at youtube.com/watch?v=Bc52fcrHvAA) $\endgroup$ – lemon Mar 20 '17 at 17:24

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