I would like to have a human taking out his sword from his back. The sword is meant to be somehow tied to its back, but it needs to be pulled out.
I already did the arm movement, then imported the character into Unity, put the sword, and tried to see what happens. Unfortunately, the hand literally passes through the sword, so I figured out I had to do a particular animation for the guy pulling out his sword. Any suggestions?
Should I have 2 separate objects in the same animation? Can i somehow put a bone into the sword or what would you guys suggest?
Edit: I need to mention 2 more things 1.I'm fairly new to Blender 2.I figured out I cannot attach the sword to his literal body, but I need to include it in the animation
Edit2: I read somewhere that by editing, I can put my post up again on the list, so here I am.. Sorry if I piss you guys off