Is it possible to render a 360 equirectangular OpenGL view from camera? I already know to set it up on Cycles and BI, but I would like to know if it is possible to set this kind of camera to make a realtime render of the OpenGL view for speed render purposes.

  • 2
    $\begingroup$ No I don't think it is As far as I know this is not supported in OpenGL yet. Otherwise we'd be able to get panoramic camera previews in the viewport. $\endgroup$ – Duarte Farrajota Ramos Mar 20 '17 at 1:43

You can take 6 rectangle cameras with 90° FOV, which head to East, West, North, South, Up, Down. Then you get faces of a cubebox.
You can map the cubebox into equirectangular in a simple fragment shader or use it directly.

| improve this answer | |

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.