I have a slanted object with verts aligned along the slanted edge, however I wish to have the verts aligned horizontally (in Global orientation) while still maintaining their alignment with the edge they are placed on.
If I S, Z, 0, this gets them all perfectly in line, but then it changes the shape of object as it pulls all the verts in a bit. If I set the edge as the transform orientation, and use snapping to align the verts, then it aligns them as they are currently are in the screenshot.
In essence, I need to mix the 2 methods to align in Global orientation while maintaining the edge alignment.
Any help would be appreciated.
Thanks