When in vertex paint mode - the object being painted is displayed as shadeless. This makes painting on a complex model difficult - as you cannot really see what you are doing. You can use dirty vertex paint to make the geometry visible - but this is not ideal.

This is improved in the Blender render textured view using multitexture shading which gives you a shaded view.

In cycles the object remains shadeless in both shaded and textured mode.

Can this be shaded so it is not shadeless when using cycles?

  • 1
    $\begingroup$ @Garrett Your screenshot looks shadeless to me (as in there are no dark/light areas dependent on light sources). $\endgroup$ – gandalf3 Mar 7 '14 at 9:07
  • $\begingroup$ @gandalf3, thanks, I was confused there. I've deleted my comment. Also, I have made an edit to OP's question which probably doesn't make sense and I can't figure out how to delete my edit (which has yet to be reviewed) $\endgroup$ – Garrett Mar 7 '14 at 9:34
  • 1
    $\begingroup$ @Garrett No worries :). The edit will probably be rejected, but if it isn't it can be rolled back later. $\endgroup$ – gandalf3 Mar 7 '14 at 9:41
  • $\begingroup$ Since 2.71, you have to select Blender render to have a shadeless model without a wireframe. $\endgroup$ – ChameleonScales Sep 20 '16 at 15:13

This was changed in 2.71, now solid view is displayed with shading, and wireframe view is shadeless:

enter image description here


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.