So I am trying to use the UV project modifier to make a uv map stay, even when the mesh is modified. Example:
As you can tell, the map stays. The problem is, its not perfect. Part of the pixel in the first image is outside the vertices.
I used the modifier and an empty to control it,
manual rotating, moving, and scaling the empty as needed. When I don't do that, the map looks like this:
When it should look like this:
How can I make the uv map stay like in the first 2 pictures without messing up the UV map?