# Add Bmesh to another Bmesh

I'm using a scrip Subprogram of Animation nodes to merge that will merge a list of objects using Bmesh (Because it holds the UVs)

But now i'm stuck at merging two Bmesh as the picture below explains.

• Maybe that can help blender.stackexchange.com/questions/13986/…. Have a look in particular to CoDEmanX answer. But in AN context, I don't know if that can be applied so easily. – lemon Mar 16 '17 at 18:15
• Yeah , it gave me pretty solid idea – Venay Mar 17 '17 at 15:26

SO i've managed to do the trick using the answer of CoDEmanX here : enter link description here Still very strict to use and have a high ms

import bpy

AN= bpy.data.node_groups['NodeTree']
L = AN.nodes["Data Interface"].value

def OB_list_joiner(L,b,n):

ctx = bpy.context.copy()
P=[]

for v in L :
o=v.copy()
o.data=v.data.copy()
P.append(o)

for v in P: