I am currently working on a mesh made up of many puzzle pieces. My end goal is to place a picture on the puzzle mesh. To do this, I have combined all puzzle pieces into a single mesh, with the intention being to then unwrap it based on a top-down perspective.

Here is my mesh: Mesh

Here is a top-down view, which is what I would like my mesh to look like when unwrapped: Top-down view of mesh

I have tried a cube unwrap and smart UV project, but, neither one produces a mesh that allows me to easily place a picture on the puzzle by setting that picture to to be the texture.

I realize that the sides and bottom of the puzzle mesh may be problematic to unwrap, but, I don't care what is on those because they will not be visible in the final render. As such, any sort of errored out texture is fine provided I can render the rest of the mesh without, ie. crashing.

I am using Blender 2.77.


1 Answer 1


Enter edit mode
Select the face that you want to be unwrapped
Press U then choose "Project From View"
Note : "Project From View (Bounds)" will fit the UV to the texture space like the image down below

enter image description here


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