So, I recently got into Blender and so far I'm having a lot of fun, even though it's really, really complicated. I've stumbled upon a few problems so far but most of them I have been able to solve. Expect for this one.
I'm testing my skills by trying to make a human, and right now I'm learning how to rig. I created the arm bones so far, but theres only one weird problem that I'm having. When I move the lower part of the arm, The whole human freaks out, as seen below:
Now first I though this had to do with the weight map, but after painting the body like this;
I still get a result that looks close to the previous image. As you can also see in the previous image is that it looks like as if the body exists of 2 inside each other (One part of the stomach stays still, the other one moves). However, when I look in edit mode there are no double edges, so im quite confused.
Does anyone know what causes this? Any help is much appreciated!