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Is it possible, in Blender, to insert by script an object, wait 1 second, and put a second object? I used the time.sleep(1) (after that the first object has been imported into the scene) but it doesn't work because it put both the objects after 2 seconds. What's the problem??

import time if x == 3: bpy.ops.wm.append(directory= ...., filename= .....) time.sleep(1) elif x == 2: bpy.ops.wm.append(directory= ..., filename= .....)

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    $\begingroup$ It's probably actually doing what you want, but it won't update the UI until the script has finished executing. You want to use a modal operator. $\endgroup$
    – JakeD
    Mar 15, 2017 at 12:43
  • $\begingroup$ .. in particular a Modal Timer Operator $\endgroup$
    – batFINGER
    Mar 15, 2017 at 12:48

1 Answer 1

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Probably bad idea, but might just work for simple fiddling:

import bpy
import functools

# Add 10 cubes in 10 seconds
def add_cubes(x = 0):
    bpy.ops.mesh.primitive_cube_add(location=(x,x,0))
    x += 1
    if(x < 10): # Run add_cubes(x) after 1 second
        bpy.app.timers.register(functools.partial(add_cubes,x), first_interval=1) 

add_cubes()

https://docs.blender.org/api/latest/bpy.app.timers.html

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