For my addon I need to store large amounts of data in a .blend file (mostly floats, but other types are possible as well).
I tried using a normal CollectionProperty
. Performance wise this works fine (with foreach_get
and foreach_set
). However some rough measures show that Blender stores roughly 128 bytes per float this way, which is quite a lot of overhead and therefor not really acceptable.
Is there a better solution to this problem?