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As you can see in object mode there are 4 vertices that have separated the front of the cartridge into multiple faces when I use boolean modifiers on cartridge.001. How can I fix this? I imagine it has to do with good topology.

Here's the cartridge in object mode showing faces:

enter image description here

Here is the cartridge with the unwanted vertices:

enter image description here

Attached is the .blend

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The topology you see in wireframe mode is real topology of your mesh if the modifiers were applied. The eddges (and not vertices) are added because it is impossible in blender (as far as i know) to have a face with an hole in it, or with a not connected vertices. To create a hole you need to create a cut to join the two edge loop of the new face.

The wireframe view can avoid to display some edges if the faces have the same normal, but for that you need to apply the modifiers, then go to edit mode and back to object mode.

enter image description here

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Hmmm taking a guess because I am away from my PC. I think once you apply the boolean modofiers you can fix it using limited dissolve.

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  • $\begingroup$ Hm I tried working with it but it didn't do anything. $\endgroup$ – lakerice Mar 14 '17 at 2:06
  • $\begingroup$ Is there a particular article on limited dissolve that would help? $\endgroup$ – lakerice Mar 14 '17 at 13:40

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