I have copy rotation from the parent bones, and when I rotate the first bone of one finger, the bones don't follow along 100%, and the mesh deforms horribly.

I think it's something with weight paint, but I can't figure out why this is happening. I've attached the blend file.

Any help appreciated!

enter image description here

  • $\begingroup$ did my answer helped you solve your problem? $\endgroup$
    – Tak
    Mar 13, 2017 at 23:17
  • $\begingroup$ Yes thanks a lot, this is part of a bigger mesh/armature, so I can't do automatic weighting of it or I will break other parts, but this will help me set up the weights manually in a correct way! Unless there is a way to do Automatic Weighting with just a part of the mesh? $\endgroup$
    – Niclas
    Mar 14, 2017 at 4:42

1 Answer 1


To solve this:

  1. Select your armature in Object Mode
  2. Hit Ctrl+A and Apply Location
  3. Select your mesh then keep holding Shift and select your armature
  4. Hit Ctrl+P and Parent with Automatic Weighting

This will fix your problem as shown below:

enter image description here

Updated .blend file can be found here:


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