# Why is my finger deforming so weirdly and not following the bones?

I have copy rotation from the parent bones, and when I rotate the first bone of one finger, the bones don't follow along 100%, and the mesh deforms horribly.

I think it's something with weight paint, but I can't figure out why this is happening. I've attached the blend file.

Any help appreciated!

• did my answer helped you solve your problem? – Tak Mar 13 '17 at 23:17
• Yes thanks a lot, this is part of a bigger mesh/armature, so I can't do automatic weighting of it or I will break other parts, but this will help me set up the weights manually in a correct way! Unless there is a way to do Automatic Weighting with just a part of the mesh? – Niclas Mar 14 '17 at 4:42

2. Hit Ctrl+A and Apply Location
4. Hit Ctrl+P and Parent with Automatic Weighting