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I have downloaded a great model of a chainsaw. The author of this model seems to have created the "teeth" of the chainsaw with a spline, at least that's what it looks like to me. Here is a screenshot:

enter image description here enter image description here

I would like to use the model and its teeth in a game, so I would need the shape to be "baked", I think.

When I delete this object, the teeth look like a flattened line:: enter image description here

Could anybody please tell me how to "bake" the spline so that the teeth stay in the bent position even after I exported the chainsaw as an obj or so?

I have uploaded the project here: http://pasteall.org/blend/index.php?id=45905

Thank you very much.

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    $\begingroup$ Teeth selected, look at the right in the property panel and in the "modifiers" tab. You will see a "curve" modifier. Click the "apply" button on it. $\endgroup$ – lemon Mar 12 '17 at 18:37
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    $\begingroup$ Alt+C and convert to mesh. $\endgroup$ – Denis Mar 12 '17 at 18:42
  • $\begingroup$ Both work great, thank you, you two! I don't know if both do exactely the same, but they both did the job. Thank you again! $\endgroup$ – tmighty Mar 12 '17 at 18:44
  • $\begingroup$ @tmighty - using convert to mesh on a mesh object will apply all modifiers, so yes it should give the same result as manually applying them. $\endgroup$ – sambler Mar 13 '17 at 3:26
  • $\begingroup$ So, as @sambler said, In your case, this is not exactly the same as your object has two modifiers. $\endgroup$ – lemon Mar 13 '17 at 5:52

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