I have downloaded a great model of a chainsaw. The author of this model seems to have created the "teeth" of the chainsaw with a spline, at least that's what it looks like to me. Here is a screenshot:
I would like to use the model and its teeth in a game, so I would need the shape to be "baked", I think.
Could anybody please tell me how to "bake" the spline so that the teeth stay in the bent position even after I exported the chainsaw as an obj or so?
I have uploaded the project here: http://pasteall.org/blend/index.php?id=45905
Thank you very much.