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OK guys first to tell you im new with blender and i found this really cool. I made one Pakistan flag and applied many things on it like wind, subdivision, keyframes to make it waving, now i made another American flag and i want to apply all same effects on. Do i have to make it one by one like i did for Pakistan flag? or i can copy all the applied modifiers from one flag to other to save my time? ( I imported images as planes to make flags)

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  • $\begingroup$ It is dependent on what you have exactly done on the Pakistan flag. But you can try to duplicate it and change the flag texture (as I don't think there is an easy way to report the first flag geometry on the second) $\endgroup$ – lemon Mar 12 '17 at 10:05
  • $\begingroup$ since it seems only the flag appearance (texture) is changing here, I would try to duplicate the Pakistan flag, then duplicate its material and rename it to "Usa" and make it use the "Usa" texture instead of the "Pakistan" one (you'll need to edit the image used by the flag's uvmap) $\endgroup$ – m.ardito Mar 12 '17 at 14:31
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You won't be able to copy applied modifiers, but you could try looking through your backups to find a blend file with the modifiers unapplied.

You can read about this on the manual here.

From the manual: enter image description here

You can also check the folder where your blend file is for .blend1 and .blend2 files, etc. These are just backups that Blender will automatically make every time that you save your blend.

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Here is what I mean in my comment above, I bet it is not understandable without an example:

I started importing two "images as planes" (the two "flags"), then I deleted one of them (this deletes the object but the image is still available to blender. Otherwise you can import just the first, and load the second image later.

Then created a cloth-sim for the other, which looks like

enter image description here

then I duplicated the object as is

enter image description here

then i duplicated its material and renamed

enter image description here

finally I edited uvmap for the second "flag" and simply assigned to the second image: if you imported it before ("as plane") just select it,otherwise you need to load it now, and assign it to the uvmap.

As you see it keeps the cloth-sim identical to the first "flag" object. Cloth-sim is just an example, any transform you made on the first flag is still there on the second one.

enter image description here

Hth.

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