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I'm trying to UV unwrap one of my objects.

My problem is that I can't select a vertex in the UV window when it is at the edge of a Cut (Marked seam). Instead, it automatically selects the vertex on the other side of the cut.

[enter image description here][1]

The red arrow indicates the vertex I selected. the blue circle indicates the vertex that gets selected.

Can someone tell me what the problem is here?


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    $\begingroup$ If you found the answer yourself, then write an answer with the answer your own question button. $\endgroup$ – JakeD Mar 12 '17 at 12:06
  • $\begingroup$ sorry i'm new here. --> done $\endgroup$ – MaxiKing Mar 25 '17 at 22:32
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Just after I posted this question, I found the answer myself.

I had this Button enabled enter image description here

"Keep UV and edit mode mesh in sync"

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