1
$\begingroup$

How do I recreate the green surface shader? Just the green parts, not the decals. I tried mixing a green diffuse and glossy shader with a layer weight node as the factor. Yet, I'm not able to get that surface. enter image description here

**UPDATE : ** using @LukeD 's solution I got it to this stage but it's not dark enough. enter image description here

$\endgroup$
1
  • 1
    $\begingroup$ Maybe you would be Interested in these Videos from BlenderGuru. He shows how to make PBR Shaders for Dielectic and Metalic Materials(Metalic = part 2). you can download his version of the Shaders or build them yourself while watching him. I would recommend the second.. you know what each part of the shader will do afterwards. $\endgroup$
    – MaxiKing
    Mar 12, 2017 at 9:31

1 Answer 1

6
$\begingroup$

Final:

final

Overview:

Material itself is pretty simple even without using complicated PBR (but you can try it of course - look for CynicatPro) but the devil lays in details which are Bumps in this case.

You should work on them, as they are different for different parts of the Tank. Also Roughness map would be a good idea. Some parts are shinier then others.

This setup is just Diffuse mixed with Glossy by Fresnel and with procedural Bump Map.

You can try to use texture for bumps, same goes with roughness map.

$\endgroup$
3
  • $\begingroup$ I tried your method, but I got odd results $\endgroup$
    – Tejas
    Mar 13, 2017 at 10:04
  • $\begingroup$ Check node setup carefully. I'll upload blend file later. It's impossible to have so much differences. $\endgroup$
    – cgslav
    Mar 13, 2017 at 13:40
  • $\begingroup$ it was the HDRI, I set it at a higher brightness value, my bad XD $\endgroup$
    – Tejas
    Mar 13, 2017 at 20:02

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .