I have an IK chain, and there are some axes that I don't want some bones to rotate around. So I go to the bone tab, scroll down to Inverse Kinematics, and lock the axes I don't want the bone to rotate on. All well and good.
Now I have created three of these IK chains and arranged them in a triangle (separated by 120 degrees). One works great because it was aligned with the axes, but the other two are not, and therefore, rotate incorrectly due to the locking appearing to be in the world space.
Just to double check, I have tried adding bone constraints to lock specific axes, but due to the IK, these have no effect.
How can I lock the IK rotation of a bone on specific axes in the bone's local space?