I have a problem that I have not been able to find an answer to, I am sure there must be an answer out there, probably I am not formulating the question correctly. Anyway, I want to rotate the camera around an object, but when I am completely perpendicular to the Y axis, as soon as I cross the X axis my camera flips 180 degrees, making the camera always maintain its "belly down attitude", how can I stop the camera from doing that?

Thank you!



1 Answer 1


Locked Track

You should use Locked Track Constraint instead of Track To Constraint .

As stated in the manual's page:

Basically, it is a Track To constraint, but with a locked axis, i.e. an axis that cannot rotate (change its orientation).

While the for the Track To it is said:

... it always points a given “To” axis towards its target, with another “Up” axis permanently maintained as much aligned with the global Z axis (by default) as possible.

That said, using this kind of constraint will allow you to avoid the flipping of the camera. Here's an example of usage:

enter image description here

  • $\begingroup$ Boy do I feel dumb! I did try it out but I was having a hard time understanding how to set the constraint. Thank you very much for such a complete answer! $\endgroup$ Mar 12, 2017 at 0:11

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .