I've been trying to resolve this problem for the past 3 days, I searched a lot in the web but didn't find anything like my problem, only with small objects or related problems but none like this.
I have a cartoon landscape that I am trying to put texture with texture painting. The texture I am using has 1024x1024 size, but not matter what I do the result is nerver good.
The first image shows a plane with 300x300 size and a 1024x1024 UV image. I simply created a material, put a texture and increase the size to 100 in the mapping part on the texture panel, and the result is what I want
But the second image shows another plane with the same size object and the same UV size, but this time I tried to paint the same image texture that I use in the first, but the result is always blurred or pixelated.
What can I do for the painting result to appear the same as the other?
I need paint the texture to put other textures like grass and other rock types. I will use this landscape in Unity so need to be simple, cant be a large 8192x8192 texture.
Thanks for the help!