I'm doing an animation for a chinese dragon, I'm new to path animation and I have a newbie problem.
The armature moves along the path but, while the head follows along, the tail bones aren't rotating according to the path, but inherit the rotation of the head.
I have tried detaching the tail bones from the head, changing origin points to where they should rotate, uncheching inherit rotation under Propeties/Bones, Reapply the path to the single tail bones, but the result is the same
Looked everywhere for a snake like tutorial but all I got were half baked explainations. even tried with a 5 bones no mesh armature, doesn't work either, I can't figure it out.
The rigging I did was very simple, with no IK and no control bone, since I needed this character for one specific task only, and basically to move like a roller coaster ride.
thanks for any halp you can give me