I have a MacBook pro, and I can use the touchpad for:

  • pinch with 2 fingers -> zoom in and out

  • move two fingers up, down, left or right -> rotate around the object

  • Shift + two fingers movements -> pan left right up down.

Now I purchased a surface pro 4, and blender windows version seems to not have the same default way to move the camera. The touch screen acts like a simple mousewheel but only do pan view when pinching screen, it can't zoom or rotate.

Is there a way to configure Blender to do so? but I mean, with the internal code, same as the Mac Blender version, not configuring windows gestures or key bindings on blender preferences.

  • $\begingroup$ Why do you have to change the internal code? That doesn't really make any sense... $\endgroup$
    – JakeD
    Mar 10 '17 at 1:49
  • $\begingroup$ I don't think touchscreen input is currently well supported, though I've heard the situation may improve for the 2.8 series $\endgroup$ Mar 10 '17 at 2:12
  • $\begingroup$ @pycoder nono, I have wrongly expressed my self, I don't mean to modify the internal code, I meant using the internal code, without doing any modification to the code using addons or scripts. I say so, because, if it's there in Mac Blender version, It has to be somewhere in the windows version aswell I suppose... $\endgroup$ Mar 10 '17 at 2:53

At the moment the surfacepro needs it's key board for functionality:

  • Alt pen/touch to orbit

  • ShiftAlt pen/touch to translate

  • CtrlAlt pen/touch to zoom

Note: I have Emulate 3 Button mouse enabled.

Touch functionality is something that will be worked on in the [Google Summer of Code][1].

Scroll down to Trackpads, smooth scrolling, and multitouch support

"Benefits: Blender should get cross-platform support for modern input devices. Linux and Windows (Surface Pro) are falling behind."

"[1]: https://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2017/Ideas

  • $\begingroup$ ok thanks a lot Patdog for all information. $\endgroup$ Mar 11 '17 at 18:41

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