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I'm working on a cylinder with 8 sections and when I have worked on other shapes before my materials have rendered fine, but with the cylinder as I click render my materials have disappeared or one has been pasted over each section shape.

There might just be a simple solution I'm missing, but I need help fast! much appreciated if anyone can thanks!

examples of what I mean:

Editing Stage:

enter image description here

Rendered Image:

enter image description here

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closed as off-topic by iKlsR Apr 4 '14 at 17:07

This question appears to be off-topic. The users who voted to close gave this specific reason:

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If this question can be reworded to fit the rules in the help center, please edit the question.

  • $\begingroup$ Are you using BI or cycles? $\endgroup$ – gandalf3 Mar 4 '14 at 18:45
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    $\begingroup$ could you upload the blend file? $\endgroup$ – Vader Mar 4 '14 at 18:49
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    $\begingroup$ The viewport is most likely using the UV coords for displaying the texture. While rendering uses the material settings, which can be a different texture layout. Check your texture mapping setting. $\endgroup$ – Mike Pan Mar 4 '14 at 19:52
  • $\begingroup$ Possible duplicate of Blender UV mapping error. $\endgroup$ – iKlsR Mar 4 '14 at 20:04
  • $\begingroup$ I don't know how to get my file on here, what do I need to change to get the viewpoint and render to display the same thing? $\endgroup$ – Elimyxlov Mar 4 '14 at 22:23
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Fixed it! I hadn't realised I needed to click on assign twice as I had only done it once and wasn't sure why it hadn't worked.

So it did end up being something simple that I'd missed

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