I'm animating an underwater robot. I'd like him to emit particles (bubbles) as soon as he moves (X and Y direction). Is there a possibility to convert the coordinate-changerate to particle emission? Or a ideas for a work-around?
I already tried the Vertex Weight Proximity Modifier, but the particle emission work only staticly with it. The screenshots show an example of the weight paint according to the distance to the empty. In the beginning, the particles fit the weight paint. But as the empty moves on to the other side, the particles just ignore the change of weight paint. What do to?
Best reguards, OldPowel