[edit]
I've altered my node-tree like suggested in the other post. It changed a cluster of maybe 8 pixels. The solution I'm looking for will result in straight edges without jaggies. Blurring the edges is not what I'm looking for. I need crisp sharp edges on the car. Perhaps these new images make for a better example. Again, thank you for your time and effort!
Cheers!
[original post]
Hello people of this fine community!
I'm having a problem with jagged edges on the geometry of the roof of the car in cycles render and I have no clue how to smooth them out.
Render samples are set to 1000.
I have 3 render layers: 1 with the car, 1 with geometry acting as a shadowcatcher and 1 with the background image. There's 1 big lightsource.
When blender is busy rendering the geometry of the car and there's still a transparent background, the roof of the car is smoothed out. The jagged edges only become visible when all renders are put together in the composite at the end.
I actually quite like it. Sentiment for oldschool games I guess but my projectleader is not having it..
Please help!
Thanks in advance!