I imported this object from an .stl file which I created in SolidWorks. I need to export it in a .raw format for further use. But the object is a bit too angular. Is there any way I can smooth it out using blender?
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In the object mode select the object then there is option "subdivide surface" in the "Add Modifier", as shown in figure at right by red color point 1, after selecting it,
Click the view untill "view 2" as you can see I have View 1 in point 2 written in red color
At left you will see the smooth the press that smooth option
There is no need to introduce additional geometry here. Use smooth shading, then turn on auto smooth in the mesh settings.