I imported this object from an .stl file which I created in SolidWorks. I need to export it in a .raw format for further use. But the object is a bit too angular. Is there any way I can smooth it out using blender?
Thank you
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Sign up to join this communityIn the object mode select the object then there is option "subdivide surface" in the "Add Modifier", as shown in figure at right by red color point 1, after selecting it,
Click the view untill "view 2" as you can see I have View 1 in point 2 written in red color
At left you will see the smooth the press that smooth option
There is no need to introduce additional geometry here. Use smooth shading, then turn on auto smooth in the mesh settings.
.raw
file which doesn't support smooth shading, let alone Auto Smooth.
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Mar 8, 2017 at 23:18
.raw
file is just a list of 10 numbers per face: three coordinate points and a normal vector per triangle. If they are wanting to render it, then your solution would be fine. For 3D printing, though, more geometry is the only solution. Also, smooth shading doesn't change the outline of an object, and the sharp edges could still be seen in close up rendering.
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Mar 9, 2017 at 4:25